Reloading mods /rebuilding cache should in fact redownload mods and fix mods broken by user tampering. New players (again talking of people who never dealt with mods before) which desire to simply enable the mod they have, and don't know what playsets are, intuitively go into "All installed mods" and seeing no "enable mod" button go to mod tools and then things go bad. New players think they are enabling a mod (such as conversions, people who never dealt with mods otherwise). If mods are added to a playset or a playset has been tampered with, autoenable it.Ģ. When a new playset is created - autoenable it. Bought any of them directly through Steam? Go to and connect your account to get access to a direct download from Paradox.1. We currently offer Stellaris, Tyranny, Surviving Mars, BattleTech and a few other titles through our game launcher and other goodies coming up soon. June 12, 2018: Paradox Launcher - beta 24 Watchlist - logged in users can now add games to a watchlist to keep track of releases and promotions. June 27, 2018: Paradox Launcher - Linux version October 16, 2018: Direct download of mods from as well as a launcher version containing a few less bugs!Īugust 27, 2018: Integration with Fix of the annoying "jump-to-news" bug and some other less frequent ones October 30, 2018: Paradox Launcher - beta 32 Support for mod dependencies / requirements when it comes to DLC and other mods. Time to create a thread for keeping you guys updated on what is happening on the launcher and game distribution side of Paradox.ĭecember 10, 2018: Paradox Launcher - beta 34
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